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Games

At The Game Assembly, I have been involved in the creation of seven games. 

By the launch of this portfolio, April 2023, project number eight is entering pre-production phase.

eRaticate

Just before launch of this portfolio, our seventh project eRaticate was completed. The metrics for this  controller supported third-person platformer for PC was inspired by Ratchet & Clank (PS4). The engine used was the team made in-house CatBox engine written in C++, and the game took fifteen weeks to finish. 

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Spite: Wrath of Valkyria

Game number six was Spite: Wrath of Valkyriaan action RPG for the PC based on Diablo 3. We used our very own CatBox engine to make the game. The game is written in C++ and developed in fifteen weeks.

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Brewmaster

Project five, Brewmaster, was a top-down adventure game for the PC, and it was the last game of my first year at The Game AssemblyWe used Arietta of Spirits as reference game. Written in C++ and using The Game Engine (TGE), an enhanced version of the in-house school TGA2D engine, the duration of the project was eight weeks.

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Cyber Slash

Cyber Slash was project number four at The Game Assembly. It is a platformer with 3D graphics, based on Katana ZeroThe game was made in The Game Engine (TGE) for PC, and took eight weeks to complete. 

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Re-Wrench

The third game of my portfolio is Re-Wrench. It is a side-scrolling Shoot 'em up style game for the PC, with metrics and gameplay mechanics inspired by Cuphead. It was made in C++ and TGA2D in eight weeks. 

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Abducted

The second game, Abducted, is a turn-based puzzle game for mobile. Just like the reference game Tomb Raider Go, the levels are short and the gameplay mechanics are based on tiles. The game was made in Unity/C# over the course of six weeks.

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Catch

Catch was the first game project during my time at The Game Assembly. It is an Endless Runner style game for PC based on the mobile game Temple Run. The project was six weeks long, and the game was made in Unity and C#.

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