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Welcome to my portfolio!

My name is Filip. I am a game programmer with a passion for AI and gameplay, currently studying at The Game Assembly. 

I am looking for an internship from August 2023 to April 2024. 

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 19th. Any internship offers can be made on April 26th, at the earliest.

Visit my About page for CV and more information!

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Specialization

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Goal-Oriented Action Planning

Goal-Oriented Action Planning is a decision making system for AI actors in games. During the course of the five week specialization project, I implemented a basic GOAP framework in a Unity project. 

Highlighted Games

eRaticate

Just before launch of this portfolio, our seventh project eRaticate was completed. The metrics for this  controller supported third-person platformer for PC was inspired by Ratchet & Clank (PS4). The engine used was the team made in-house CatBox engine written in C++, and the game took fifteen weeks to finish. 

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Spite: Wrath of Valkyria

Game number six was Spite: Wrath of Valkyriaan action RPG for the PC based on Diablo 3. We used the team made CatBox engine, created by team member and programmer Elin Granath, to make the game. The game is written in C++ and developed in fifteen weeks.

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Cyber Slash

Cyber Slash was project number four at The Game Assembly. It is a platformer with 3D graphics, based on Katana ZeroThe game was made in The Game Engine (TGE) for PC, an enhanced version of the school in-house TGA2D engine, and took eight weeks to complete. 

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Re-Wrench

The third game of my portfolio is Re-Wrench. It is a side-scrolling Shoot 'em up style game for the PC, with metrics and gameplay mechanics inspired by Cuphead. It was made in C++ and the TGA2D engine in eight weeks. 

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